AR Camera Components
Camera placement with ARPawn
Now that we have our scene setup, we want to create some files and import our images that we will be using as markers.
6. ARPawn Camera Component
If you started with the AR template provided by Unreal, your Content Drawer should have a BP_ARPawn
created for you. If you do not have one you may create an ARPawn by navigating to your Content Drawer and right clicking to Create Blueprint Class / Pawn / ARPawn
.
Once we have an ARPawn, we want to open it and make sure we have a camera component. If you do not have a camera, we may add a Camera
as a component at (0, 0, 0)
then hit the Compile
and Save
buttons at the top left hand corner.

7. ARPawn Blueprinting
In your BP_ARPawn
Blueprint, scroll up to he Event BeginPlay
node and remove the connection linked. Remember to hit Compile
and Save
.
