Milky Way
UE5 AR Marker App

AR Camera Components

Camera placement with ARPawn

Now that we have our scene setup, we want to create some files and import our images that we will be using as markers.

6. ARPawn Camera Component

If you started with the AR template provided by Unreal, your Content Drawer should have a BP_ARPawn created for you. If you do not have one you may create an ARPawn by navigating to your Content Drawer and right clicking to Create Blueprint Class / Pawn / ARPawn.

Once we have an ARPawn, we want to open it and make sure we have a camera component. If you do not have a camera, we may add a Camera as a component at (0, 0, 0) then hit the Compile and Save buttons at the top left hand corner.

The Outliner Window Setup

7. ARPawn Blueprinting

In your BP_ARPawn Blueprint, scroll up to he Event BeginPlay node and remove the connection linked. Remember to hit Compile and Save.

The Outliner Window Setup

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